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Old Sep 08, 2008, 06:04 PM // 18:04   #61
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In two words: diminishing returns.

Why so much anger? Well, I can only speak for myself.

I just got upset because I don't want to stop playing guild wars but I know I will soon.. GW2 might be set up for a longer stay as I hoped GW1 was going to be, but unfortunately the understandable delay of GW2 creates too big a gap to wait it out for me. So yeah, I was upset, I got over it now and in about 4 weeks the next game I wanna play is out and GW will be out the door for me.

Again I am just upset because I didn't want it to end as it was a good game. Guess it's onto Sacred 2 and then Aion...Suppose Anet better take a bit more time for GW2 cause they will have to do more than impress with all the new MMO games coming out in the mean time.
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Old Sep 08, 2008, 06:51 PM // 18:51   #62
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I guess I would place 99% of the problem on the player. Only because we all hide behind screens. The game is fine and has done what it needed to do. It has changed so much since it was released. Hard to even call it the same game. During this time It must keep the majority interested enough to play. Otherwise the plug would have been pulled a while ago. And lastly we would not be at a fansites if it did not make enough people happy.
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Old Sep 08, 2008, 07:25 PM // 19:25   #63
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the problem is gw is 3 freaking years old. I think developers thought Gw is

like glider, they made the wnid keeping GW going for 3 years then suddenly

stopped the wind hoping it will glide over the period without new content

until it can be picked up again later with GW 2. However Gw is not a glider,

once they stopped adding new content the game got stale. Not even Gw 2

beta is in sight and they expect us to just keep it in until you get to GW 2.

Now say they added some more new content most of the QQing will go

down, not all the way but less than what it is now
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Old Sep 08, 2008, 07:32 PM // 19:32   #64
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Quote:
Originally Posted by dilan155
Now say they added some more new content most of the QQing will go

down, not all the way but less than what it is now
Wrong. There will be people posting QQ threads about why they hate seid content.

People who complain will do so regaurdless. No matter what is done the complaining will be at relatively the same degree.

Thats why it is best to ust ignore the QQers and play the game you enjoy.
If you don't enjoy the game then play something else, simple.
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Old Sep 08, 2008, 07:53 PM // 19:53   #65
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Quote:
Originally Posted by isamu kurosawa
If you don't enjoy the game then play something else, simple.
Well, that's the point. It's not that simple. Some people have a certain dedication to the things they do. You invest time and thus you care about it. It's not so easy to leave a game or anything you invested a fair or a lot of time and effort into. You want it to go on and see your continued input rewarded. That time has ended when a game becomes stale and that's too bad.
Unfortunately for those players the fact that there will be a GW2 game is a bad thing cause you know there is a follow on but have to wait. It's like reading a series of books or a TV series except that the main characters are made by you. Still, the game is good but ended too soon as far as expansions are concerned, that is my concern. And hey I like to game so I will find another MMO that I like and start playing it. Just makes filling my HoM a waste of time in retrospect...guess I won't need it once another MMO grabs me and does have the continuity GW1 cannot have.
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Old Sep 08, 2008, 08:26 PM // 20:26   #66
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Quote:
Originally Posted by dilan155
the problem is gw is 3 freaking years old. I think developers thought Gw is

like glider, they made the wnid keeping GW going for 3 years then suddenly

stopped the wind hoping it will glide over the period without new content

until it can be picked up again later with GW 2. However Gw is not a glider,

once they stopped adding new content the game got stale. Not even Gw 2

beta is in sight and they expect us to just keep it in until you get to GW 2.

Now say they added some more new content most of the QQing will go

down, not all the way but less than what it is now
No, they don't, they expect you/us to take a break and comeback for GW2, they have stated on many occasions that GW was never ment to be a game you played for ever. They purposley came up with a business model that would allow players to do just that, come and go, with no charges to worry about.

The only problem with GW are those who don't make the destinction between a game and Real life.

Last edited by Stockholm; Sep 08, 2008 at 08:29 PM // 20:29..
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Old Sep 08, 2008, 08:47 PM // 20:47   #67
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Quote:
Originally Posted by Zahr Dalsk
A 100% moddable game. Morrowind, I would say, has the longest potential lifespan of any game, ever. Oblivion follows a similar pattern, though of course Morrowind is superior. What it means, basically, is that the game is designed on the assumption of added content, is easy to mod, and can receive user-created content for as long as it will run on a standard PC and there are people making mods for it.
-snip-
You sir just reminded me I got Morrowind to play :P.

/ontopic

This game is too stale, I know they're working on GW2 and we're not helping by QQ about it. If they plain on keeping GW as is they better blow me away with GW2 or else i'll stick to Aion when it comes out :/
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Old Sep 08, 2008, 10:23 PM // 22:23   #68
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Quote:
Originally Posted by Breakfast Mc Rit
I don't see the exaggerated problems the Guru pessimists see in-game.

There are enough experienced players PvE PUGing that I can team up with a random player and stomp through missions.

The problem isn't GW and isn't the GW community. It's the loud minority that desperately want a stranglehold on the game.
Quoted for truth, I agree 100% on this.
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Old Sep 08, 2008, 11:07 PM // 23:07   #69
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Quote:
Originally Posted by Zahr Dalsk
A 100% moddable game. Morrowind, I would say, has the longest potential lifespan of any game, ever.
I have to agree mods can hugely extend game life although that's a bit hard to integrate into a MMO like GW.

I also think random spawns can help hugely.The fact the majority of GW has exactly the same mobs in exactly the same places every single time you play a level doesn't help it at all.The only real variation open to the player is to rinse and repeat with a different class which most players have already done.

The attempt to alleviate this staleness by merely adding HM hasn't really changed that.

In general the addition of titles and repetitive grind to garner reward is really the catalyst of the overall "stale" vibe imho yet being that GW is non-subscription it's to be expected that it won't regularly receive new content like most subscription based games do which keeps the game and community fresh and vibrant.

You really get what you pay for I guess and such complaints are to be expected imo, even if they are obvious negatives to the mechanics of GW.

To me the solution was to have GW2 ready to go 6 months after EotN rather than expect the community to stick around and grind HoM for over a year.It's only aggravating and highlighting GW's biggest weakness.

Repetition in place of updated and new content.
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Old Sep 09, 2008, 06:25 AM // 06:25   #70
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Quote:
Originally Posted by Cobalt
They don't play pugs because they end up in a bicker fest, players afk in the middle of the runs, or leave early, etc... H&H have no such problems.
Or in my case, I tend to H/H a lot because I'm doing other things in the background that may require me to switch away from GW for a while. Heroes don't complain when you go idle for a bit while dealing with something else. Well, Olias might...

In a similar vein, AI characters you can simply pick up and go when you've only a reasonably short amount of time to go. I tend to spend only an hour or so on weekdays (if I log on at all) - I'd rather not have half of that spent getting a team together, let alone get fifteen minutes in and find out that some kid didn't take into account that his bedtime or dinnertime was going to come before the mission could possibly be finished.

'Course, the other reason for getting into the habit is that there often aren't that many people on during compatible timezones in the first place...

Generally, though, I do like helping people out... but I do have a maximum tolerance for stupidity.

Quote:
Originally Posted by Cobalt
Which is why today we have many areas which one can only get it groups if they are a certain class with a specific skill set, armor, runes, and weapons and few who want to go to that extreme.

Thus nerfs killed pugging.
Wrong. Nerfs have nothing to do with PUG discrimination, but rather time - Early on, people didn't know what the efficient means of running high-end areas were, so anything went - after all, for all people knew, it was just as good as any of the alternatives. Nowadays, however, people at least think they know the most efficient team builds for those areas, so they demand those builds.

All things considered, I agree with the OP, at least in principle. Plenty of times I've grown a little bored and gone and done something else for a while. So far, I've eventually had the itch develop again and I came back. That doesn't mean that the game is flawless - far from it, and there are certainly ways it could still be improved - but taking the odd break can help keep it from becoming stale.
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Old Sep 09, 2008, 07:05 AM // 07:05   #71
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people dont pug noobs for a reason. everyone was a noob at some point and by now they want to win some games so they dont let noobs in their party.

stop whining that people dont want you in their group and start your own group with other people who suck just as bad as you. after losing every game you play for a couple months you may just improve and warrant getting into some of these groups that looked insurmountable before. the task that is never started takes the longest to finish.

the problem isnt the experienced players being elitist, its the inexperienced people who think they have a right to be playing alongside the people who are much better. get over yourself no one wants to carry your slack.

experienced players give tips and advice, that is more than what they got when the game was first released and had to learn for themselves (then again everyone sucked back then so it was even ground, but you will still improve faster nowadays because of the vast wealth of information that you have only to look/ask for)

this is the harsh reality of a competative game, you RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing suck until you get better and whining wont help you.

Last edited by scruffy; Sep 09, 2008 at 07:08 AM // 07:08..
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Old Sep 09, 2008, 10:01 AM // 10:01   #72
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Quote:
Originally Posted by fireflyry
To me the solution was to have GW2 ready to go 6 months after EotN rather than expect the community to stick around and grind HoM for over a year.It's only aggravating and highlighting GW's biggest weakness.
I agree with what you say about mods, random spawns, and content, btw.

However as other people have said, the GW model is that you don't play it all the time. The community is meant to dip in and out. You wouldn't neccessarily expect to keep playing The Elder Scrolls or GTA constantly between chapters, and although there is nothing stopping you from doing so, you have to accept it's going to be a less satisfying experience.
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Old Sep 09, 2008, 10:15 AM // 10:15   #73
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Quote:
Originally Posted by cthulhu reborn
Well, that's the point. It's not that simple. Some people have a certain dedication to the things they do. You invest time and thus you care about it. It's not so easy to leave a game or anything you invested a fair or a lot of time and effort into. You want it to go on and see your continued input rewarded. That time has ended when a game becomes stale and that's too bad.
Yes, it' sad, you invest, dedicate time and it ends while you'd want it to continue.

But you want it to continue because you've had a good time with it. So, in a way it's a good thing really.

There'll be something new to enjoy.
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Old Sep 09, 2008, 06:27 PM // 18:27   #74
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Quote:
Originally Posted by Amy Awien
Yes, it' sad, you invest, dedicate time and it ends while you'd want it to continue.

But you want it to continue because you've had a good time with it. So, in a way it's a good thing really.

There'll be something new to enjoy.
I was thinking of some brilliant reply to this but there's just one thing to say: you're quite right.
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Old Sep 09, 2008, 07:06 PM // 19:06   #75
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Default Rick is the problem!

Izzy's bestest pal, obviously he's to blame!!!!
http://www.youtube.com/watch?v=Yu_mo...eature=related

Last edited by Ec]-[oMaN; Sep 09, 2008 at 07:09 PM // 19:09..
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Old Sep 09, 2008, 07:09 PM // 19:09   #76
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Originally Posted by Ec]-[oMaN
Izzy's bestest pal, obviously he's to blame!!!!
http://www.youtube.com/watch?v=Yu_mo...eature=related
everybody knows that Izzy beats up his friends
http://www.youtube.com/watch?v=zHGL3q13mbQ
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Old Sep 09, 2008, 08:11 PM // 20:11   #77
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Quote:
Originally Posted by scruffy
experienced players give tips and advice, that is more than what they got when the game was first released and had to learn for themselves
Yes, but experienced in what? You can be a really skilled warrior and know next to nothing about monking. Also, everyone has to learn for himself or herself at some point - that's how you improve in the game. Someone telling you to kite is one thing. Getting used to kiting is another.

If you PUG, there is going to be at least one time where someone tells you to run a build simply because it is the only one he or she knows about. That someone is not always open to suggestions and modifications to the assumed 'ideal' bar. Even when it's not actually ideal.
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Old Sep 10, 2008, 03:13 AM // 03:13   #78
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Eh, personally, I blame it on the bitching, moaning, and whining that 99% of you compress onto the forums, as this forums has the biggest effect on the game. You people ruined the game, that's why I stopped playing.
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Old Sep 10, 2008, 06:46 AM // 06:46   #79
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Quote:
Originally Posted by Breakfast Mc Rit
I don't see the exaggerated problems the Guru pessimists see in-game.

There are enough experienced players PvE PUGing that I can team up with a random player and stomp through missions.

The problem isn't GW and isn't the GW community. It's the loud minority that desperately want a stranglehold on the game.
This summarizes it all.
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Old Sep 14, 2008, 05:26 PM // 17:26   #80
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Quote:
Originally Posted by Zahr Dalsk
A 100% moddable game. Morrowind, I would say, has the longest potential lifespan of any game, ever. Oblivion follows a similar pattern, though of course Morrowind is superior. What it means, basically, is that the game is designed on the assumption of added content, is easy to mod, and can receive user-created content for as long as it will run on a standard PC and there are people making mods for it.

Most MMOs will die eventually for this reason; companies can keep making content; if they do it really well and keep people playing, like WoW, their game will last a very long time, but somehow modders with no funding and small or 1-man teams are able to produce excellent content on a regular basis, such as those seen by some of Morrowind's best modders.

Obviously this is more difficult in multiplayer games... nigh impossible, one might say. So it's certainly no solution for GW, unless modding was made publicly doable and there was a large volunteer team that looked through incoming mods to make sure suitable content was entered. That's a viable solution, except that ArenaNet wouldn't be able to coordinate it, I think.
Everyone but really except for really old people would consider Oblivion to be superior...
Back on topic. If the point of this thread is to QQ, it's not helping. We should do something that will really change the game in the way WE want it to, ie FLAME THE GMS IN GAME!!! Or we could just relax and realize that despite all the shit people say, GW remains a pretty good game, probably good enough to keep a STRONG base of players when GW2 comes out in 2050.
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